Archive for February, 2009

Influential Games

February 27, 2009 9:18 pm

Awards handed out recently include Consumer’s Digest naming The Prius the best car you can buy, the Academy Awards naming Slumdog Millionaire the best movie you could have seen last year and The Guiness Book of World’s Records naming these the 10 most influential games ever:

1. Super Mario Kart
2. Tetris
3. Grand Theft Auto
4. Super Mario World
5. Zelda Ocarina of Time
6. Halo
7. Resident Evil IV
8. Final Fantasy XII
9. Street Fighter II
10. GoldenEye

This is a ridiculous list.

At the top should be, I think:

1) Super Mario Bros.
2) Ultima
3) Wolfenstein 3D
4) The Legend of Zelda
5) Tetris
6) Alone In the Dark
7) Test Drive
8) Madden Series
9) Street Fighter II
10) Bomberman
11) The Legend of Zelda: Ocarina of Time
12) The Romance of the three Kingdoms

Greg’s County Home Journal, Episode One: Greg was on television!

February 25, 2009 10:44 pm

Flipping channels today I tuned into me!

It was an episode of ‘Rich Bride Poor Bride’ filmed at my friend Trudy’s wedding, which I attended!

I hadn’t watched the episode before (this was the first time I was able to see it because I only now have cable).

Wow, time flies.

Six Laws of Robotics In Movies

February 17, 2009 5:03 pm

Isaac Asimov wrote his Three Laws of Robotics (below*) in order to protect humanity from rampant robots.

I hereby present to you the Six Laws of Robots In Movies which shall serve to protect humanity from robot movies that suck like Transformers did.

1. A robot movie shall only include enough humans as are necessary for the story’s narrative.

2. Humans shall only be seen: 1) getting hurled out of buildings, 2) running in fear, 3) jumping out of moving or high objects in terror.

3. Robots must injure human beings, aliens and other peaceable creatures

4. Evil robots must not obey any sort of code of ethics with any semblence to rationality

5. Good robots must have a code of honour that does not render them sappy, easily taken advantage of, or prone to ignore the mission objectives to save another’s (robotic, human or other) life

6. Evil robots must have a ‘Blast first, think later’ philosophy

*Asimov’s laws are (thanks, Wikipedia!):

1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.